Setting

Locations

  • Wyrmspire: A giant mega city inside a dead volcano, with a giant mega dungeon beneath it.
  • Sylvantha the Darklands: A fallen kingdom governed by noble houses, where vampires stalk the night.
  • Omas Kingdom: The "Kingdom of God", a prosperous nation ruled by King and Church where black magic is forbidden.
  • Gosha: A massive empire with a penchant for militarism and slavery, rivaling their old enemy the Omas Kingdom in power.
  • Bone Colonies: Colonial settlements on the prime content, ruled by the dead in the service of lich pharaohs in a distant land.
  • Ferry-Lands: An unofficial nation of towns states running along the course of the great Dale River.
  • Falingrand: A vast wilderness land in the cool northern reaches of the continent, ruled by barbarian tribes that have resisted conquer by outsiders for generations.

A Brief World History

  • The First Age: The seven old gods of creation formed the world through voice and rod, and named it Alvena. Then they set to creating all manner of life on its surface. After years of micro-managing their creations they began to realize that their children were too reliant upon them and would never achieve godhood as they had, and so they began to distance themselves from their creations, scattering themselves to the stars to watch and wait, leaving instructions to guide mortals in their absence.
  • The Age of Wyrms: The greatest creations and once servants of the old gods subjugated other mortal races in the absence of the creators, and brought about the age of wyrms. Over time the pride and hubris of the wyrms grew ever greater and their rule ever unkinder, until the age of wyrms was brought to an end when the gods tilted the balance of power, stripping the great wyrms of much of their power and instructing mortals in the ways of magic so that the wyrms would not be able to hold humanity in its grasp forever.
  • The Age of Kings: As the age of wyrms came to an end, the tribes of humanoids split apart from one another and formed great kingdoms across the lands, that were often isolated and xenophobic in nature. Many of the longer lived species like the elves flourished during this time, and the knowledge of magic was now fresh in the minds of those across the world. From kingdoms rose to great empires and much of the surface of the world was eventually covered in grand places of wealth and power. However, pride and hubris were the downfall of their wyrm masters so too would it be the downfall of the once slaves.
  • The Demon Wars: Neglecting the instructions left by the creators, the nations began dabbling in magics deemed unsuitable for the young races at the time. The high elves upon their floating cities began contacting other planes of existence, where they encountered the denizens of Hell. The devils and demons that resided in this new land were shrewd and feigned friendship with the elven lords, seeing the wealth and magical wonders that the world had to offer. Aiding the elves in their studies and teaching them many more secrets of the planes, they eventually gained the trust of the elven council who constructed several magical gates to connect their worlds. That was when the denizens of hell made their move and flooded into the world as conquerors. At the end of the war, the world survived and the forces of hell were pushed back but at a heavy cost.
  • The Age of Ascension: After the demon wars, the great nations of the world were largely destroyed. Cities in ruin, the technology and magic of the age of kings lost in the terrible destruction of the previous global wars. The world had been reset in a sense as the price for not heeding the old gods warnings. Nature reclaimed the cities of the past and new smaller states and civilizations began to bud in their wake. Dragons re-emerged from their slumbering hiding places to find the world once again fresh for the pickings, new threats lurk from between the stars, and the forces of hell conspire for a second attempt at the weakened world. Yet in this post-apocalyptic age of ruins, the world is now ripe for a time of adventure. As civilization struggles to reclaim the world and the lost wonders of the past call to those with an adventuring spirit, the old gods look on with interest as this would be the time of the greatest heroes Alvena had ever seen. Perhaps this would be the age where their children would ascend to meet them.
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