Pumpkin Witch

Pumpkin Witch
Description
What is a pumpkin witch? Well that is not an easy question to answer. Most dismiss them as simply entgetic and overbearing witches that have a taste for the vegatiable. However an air of mystery surrounds them. Wizard scarch their heads at the strange spells unable to duplcate their magic precisely. Not to meantion no one is quiet certain how one becomes a pumpkin witch as there is no formal schools or secert cabbal's of them. In truth it's simpler yet more complex all at once.
The witches who have pursued the how and why, tell the story of the stars aligning and a magical letline that surfaces and enchants a patch of pumpkins. Enchanting a single pumpkin within the patch with a warm organe hue glowing gently. This prized pumpkin is normaly the fesitable winner if discovered in time. However if this pumpkin is instead cooked and consumed, by a woman in the last stages if pregancey with a girl the child will be effected.
The effected child at this point may commonly and quiet randomly have a pumpkin sprout around them, in their house, room, crib. A bit of a tell tail sign that is, however with no formal training offered for this magic it's up to the child in their young years to learn it for themselves. However if they end their teeage years unable to master this power it simply begins to fade until the gift is no longer present. However to those who chase after this power are reward with this powerful if…odd magical path.

Role: Control/Harrasher
Alignment: Usually Chaotic
Hit Dice: d8
Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The pumpkin witch’s class skills are Acrobatics (Dex), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Profession (Wis), and Use Magic Device (Cha)

Skill Ranks per Level: 2+ Int modifier

Table: Pumpkin Witch
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 0 0 0 2 Cantrips, Pumpkin Prowess, Pumpkin Patch, Broom Familiar, Pumpkin Enchantments 3 - - - - - - - -
2nd 1 0 0 3 Pumpkin Enchantments, Pumpkin Insight 4 - - - - - - - -
3rd 1 1 1 3 Pumpkin Carving  5 3 - - - - - - -
4th 2 1 1 4 Pumpkin Enchantments 6 4 - - - - - - -
5th 2 1 1 4   6 5 3 - - - - - -
6th 3 2 2 5 Pumpkin Enchantments 6 6 4 - - - - - -
7th 3 2 2 5   6 6 5 3 - - - - -
8th 4 2 2 6 Pumpkin Enchantments 6 6 6 4 - - - - -
9th 4 3 3 6   6 6 6 5 3 - - - -
10th 5 3 3 7 Pumpkin Enchantments 6 6 6 6 4 - - - -
11th 5 3 3 7   6 6 6 6 5 3 - - -
12th 6/1 4 4 8 Pumpkin Enchantments 6 6 6 6 6 4 - - -
13th 6/1 4 4 8   6 6 6 6 6 5 3 - -
14th 7/2 4 4 9 Pumpkin Enchantments 6 6 6 6 6 6 4 - -
15th 7/2 5 5 9   6 6 6 6 6 6 5 3 -
16th 8/3 5 5 10 Pumpkin Enchantments 6 6 6 6 6 6 6 4 -
17th 8/3 5 5 10   6 6 6 6 6 6 6 5 3
18th 9/4 6 6 11 Pumpkin Enchantments 6 6 6 6 6 6 6 6 4
19th 9/4 6 6 11   6 6 6 6 6 6 6 6 5
20th 10/5 6 6 12 Pumpkin Enchantments 6 6 6 6 6 6 6 6 6

Weapon and Armor Proficiency
Pumpkin witches are proficient with brooms and pumpkins, but not proficient with any any type of armor or shield. Armor interferes with a pumpkin witch's movements which can cause spells with somatics components to fail.

Spells

Pumpkin Spells

A pumpkin witch casts arcane spells drawn primarily from the pumpkin witch spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a pumpkin witch’s spell is 10 + the spell level + the pumpkin witch’s Intelligence modifier.
Like other spellcasters, a pumpkin witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Pumpkin Witch. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A pumpkin witch’s selection of spells is extremely limited. A pumpkin witch begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new pumpkin witch level, she gains one or more new spells, as indicated on Table: Pumpkin Witch Spells Known. (Unlike spells per day, the number of spells a pumpkin witch knows is not affected by her Intelligence score; the numbers on Table: Pumpkin Witch Spells Known are fixed.) These new spells can be common spells chosen from the pumpkin witch spell list, or they can be unusual spells that the pumpkin witch has gained some understanding of through study.

Upon reaching 4th level, and at every even-numbered pumpkin witch level after that (6th, 8th, and so on), a pumpkin witch can choose to learn a new spell in place of one she already knows. In effect, the pumpkin witch loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A pumpkin witch may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Unlike a wizard or a cleric a pumpkin witch need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

Table: Pumpkin Witch Spells Known
Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 3
3rd 5 3 2
4th 6 4 3
5th 6 4 3 2
6th 7 5 4 3
7th 7 5 4 3 2
8th 8 5 4 4 3
9th 8 5 5 4 3 2
10th 9 5 5 5 4 3
11th 9 5 5 5 4 3 2
12th 9 5 5 5 5 4 3
13th 9 5 5 5 5 4 3 2
14th 9 5 5 5 5 5 4 3
15th 9 5 5 5 5 5 4 3 2
16th 9 5 5 5 5 5 5 4 3
17th 9 5 5 5 5 5 5 4 3 2
18th 9 5 5 5 5 5 5 5 4 3
19th 9 5 5 5 5 5 5 5 4 3
20th 9 5 5 5 5 5 5 5 5 4

Cantrips
Pumpkin witches can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Pumpkin Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Pumpkin Patch
A pumpkin witch passively grows patches of pumpkins in her vicinity. At the beginning of a pumpkin witch’s turn, a pumpkin patch grows in a number of squares equal to twice her hit dice within close range. These squares need not be consecutive. These pumpkin patches are treated as difficult terrain and are used by many of the pumpkin witch’s spells and class features.

Pumpkin Prowess
Pumpkin witches do not treat brooms and pumpkins as improvised weapons and thus do not suffer the -4 penalty for using brooms and pumpkins as improvised weapons. When wielding a broom or a pumpkin, their base attack bonus increases to 3/4 per pumpkin witch level, plus any base attack bonus from other classes (which may give you multiple attacks).

Brooms deal 1d8 damage (for a medium sized witch). At 5th level and every 5th level thereafter, the damage dice of the broom increases by one step (dealing 1d10 at 5th level, and up to 3d6 at level 20).
Pumpkins are a ranged weapon with a 1d6 damage dice and a range increment of 30 feet.
Pumpkin Patch
A pumpkin witch passively grows patches of pumpkins in her vicinity. At the beginning of a pumpkin witch’s turn, a pumpkin patch grows in a number of squares equal to twice her hit dice within close range. These squares need not be consecutive. These pumpkin patches are treated as difficult terrain and are used by many of the pumpkin witch’s spells and class features.

Broom Familiar
A witch may use her broom as a mount. The broom has a fly speed of 10 (clumsy). The broom is capable of flight on its own and follows simple commands. Example commands are “up” (float up to the pumpkin witch’s hand), “down” (fall to the floor), “sweep” (clean an area). If commanded to attack, the broom deals damage as if its damage step was one lower and only deals nonlethal damage.
At 5th level, the broom can choose to deal lethal damage.
At 5th level a broom’s fly speed increases to 30 (average).
At 10th level, and every 5 levels thereafter, a broom’s fly speed increases by 30 and it’s maneuverability improves by 1 step (up to perfect at level 15).
At 10th level, the broom is always treated as if affected by Animate Objects (as per the spell).

Pumpkin Insight:
Let's be real, the plant has no real insights. It's really just something the witches normally make up to hide what it really is. As for what it really is? Who knows? No one has ever gotten a straight answer from one, and if they did it always differed. Starting at 2nd level. When wielding a pumpkin, broom, or casting a spell, the pumpkin witch adds her Intelligence modifier to attack and damage rolls instead of her Strength or Dexterity modifier.

Pumpkin Enchancements

Pumpkin witches learn a number of magical enchantments, called pumpkin enchantments, that allow them to perform magical tricks with their pumpkins and or brooms. At 1st level, a pumpkin witch gains a pumpkin enchantment of her choice. She gains an additional pumpkin enchantment every 2 levels attained after 2nd level, as noted on Table: Pumpkin Witch. A witch cannot select an individual pumpkin enhancement more than once, unless otherwise noted.
Unless otherwise noted, using a pumpkin enchantment is a standard action that does not provoke an attack of opportunity. The save to resist the effect of a pumpkin enchantment is equal to 10 + ½ the pumpkin witch’s level + the pumpkin witch’s intelligence modifier.

Pumpkin Carving
A pumpkin witch has learned the art of crafting pumpkin servants. The pumpkin witch can animate a number of pumpkins per day equal to 3 + her intelligence score. Animating an adjacent pumpkin is a standard action that provokes attacks of opportunity. The stats for a pumpkin servant is the same as a jack-o-lantern. Their hit dice are equal to the pumpkin witch’s level minus 2. Every hit dice increases their Constitution, Strength and Charisma scores by 1. At 7th level the pumpkin servants gain an extra slam attack.
The pumpkin gains the following feats at the appropriate pumpkin witch levels.

5: Open Minded (Stealth)
7: Skill Focus (Stealth)
9: Improved Natural Attack (Slam)
11: Ability Focus (Fear Aura)
13: Weapon Focus (Slam)
15: Ability Focus (Explode)
17: Greater Weapon Focus (Slam)
19: Toughness

Pumpkin Enchantments

Can be found here. Pumpkin Enchantments

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