Seen as monsters by most of the other races rather than people, orcs are a brutal and terrible tribal culture that values strength if they value anything at all. They lack the tactical mindset or codes of honor that are possessed by some of the other more militant races, and prefer stealing and pillaging over creating and developing. As a result, they are despised by virtually everyone. However, during the demon wars many young orcs were displaced and partially assimilated into human societies, where they frequently work as mercenaries or laborers. Such "civilized" orcs share no love with the orcs found in the wilds, and the feeling is mutual.

Orc Racial Traits

  • Size and Type: Orcs are medium humanoids with the [Orc] subtype.
  • Ability Scores: +4 Strength, -2 Intelligence, Wisdom, and Charisma
  • Speed: Orcs have a base speed of 30 ft.
  • Darkvision: Orcs have darkvision 120 ft.
  • Ferocity: Orcs can continue to act when their hit points fall below 0, though they become staggered. They still lose 1 hit point per round, and die when their negative hit points equal their Constitution score.
  • Frenzy: Orcs can enter a frenzy gaining a +2 racial bonus to Strength and Constitution, and a -2 penalty to AC as a free action. They can only frenzy for up to 1 minute per day (10 rounds) before needing 8 hours to recover. Rounds spent frenzied needn't be consecutive.
  • Bite: Orcs have strong jaws that grant them a primary bite attack that deals 1d3 damage plus their Strength modifier.
  • Orc Brutality: Orcs have a +2 racial bonus on Strength checks to break objects, and on bull rush, overrun, and sunder combat maneuvers.
  • Feral Instinct: Orcs have a +2 racial bonus on Intimidate and Survival checks, and Intimidate and Survival are always class skills for orcs.
  • Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon.
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