Ogres
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Ogres are massive men that roam the great mountains and hills of the world. Most are savage and live if tribal camps rather than villages, and travel with herds of mega-fauna and dire animals that they use for meat, tools, and materials. Ogres tend to eat an enormous amount of food, and as their tribes are often very poor at growing food for themselves, they frequently turn to raiding settlements of smaller humanoids for food and slaves (some ogres don't even consider there a difference). However, some ogres have found that the smaller races are better serving as allies, since they generally seem quite adept at growing food which they are quite willing to trade for the ogre's immense might and prowess, and an ogre can be a prized shock trooper in an army that can afford to feed them.

Ogre Racial Traits

  • Size and Type: Ogres are large humanoids with the [Giant] subtype.
    • As large creatures, ogres take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. Ogres take up a space that is 10 feet by 10 feet and a 10 ft. reach.
  • Ability Scores: +6 Strength, +4 Constitution, -2 Dexterity, -2 Intelligence, Wisdom, and Charisma
  • Darkvision: Ogres have darkvision 60 ft.
  • Low-light vision: Ogres have low-light vision.
  • Speed: Ogres have a 40 ft. base speed.
  • Thick Skin: Ogres get a +2 natural armor bonus.
  • Rock Hurling: Ogres gain a +1 racial bonus on attack rolls with thrown rocks. A member of this race can hurl rocks up to two categories smaller than its size. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. A thrown rock has a range increment of 120 feet. The creature can hurl the rock up to five range increments. Damage from a thrown rock is 2d6 plus 1-1/2 times the throwing creature’s Strength bonus.
  • Languages: Ogres begin the game speaking Common and Giant. Ogres with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnoll, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
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