Half Orcs

Half-orcs are the fierce products of orc and human breeding. Though they lack the raw strength of the orc, half-orcs share much of the cunning and adaptability of humans, though it is often channeled into mastering their more impulsive and feral natures.

Half-Orc Racial Traits

  • Size and Type: Half-orcs are medium humanoids with the [human] and [orc] subtypes.
  • Ability Scores: Half-orcs receive a +2 bonus to an ability score of their choice.
  • Speed: Half-orcs have a 30 ft. base speed.
  • Darkvision: Half-orcs have darkvision 60 ft.
  • Human-like Instinct: Half-orcs gain a +1 luck bonus on saving throws.
  • Bite: Half-orcs have strong jaws that grant them a primary bite attack that deals 1d3 damage plus their Strength modifier.
  • Ferocity: Half-orcs can continue to act when their hit points fall below 0, though they become staggered. They still lose 1 hit point per round, and die when their negative hit points equal their Constitution score.
  • Frenzy: Half-orcs can enter a frenzy gaining a +2 racial bonus to Strength and Constitution, and a -2 penalty to AC as a free action. They can only frenzy for up to 1 minute per day (10 rounds) before needing 8 hours to recover. Rounds spent frenzied needn't be consecutive.
  • Orc-like Instincts: Half-orcs receive a +1 racial bonus on Intimidate and Survival, and these skills are always class skills for them.
  • Skilled: Half-orcs receive +1 skill point per level.
  • Languages: Half-orcs begin play speaking Common and Orc. They can select any language as a bonus language, except secret languages (such as Druidic).
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