Gnolls
456354345d793d68cc030644c61535e2.jpg

Feral "mongrelfolk" with the heads of ravenous hounds and bodies covered with coarse fur, these savage predators are viewed much like fuzzy orcs in most circles. Ruthless, dangerous, and violent, the tribes and bands of gnolls vary in appearance more than they do in disposition. Those of the lands of Tabaria look much like great hyenas, while those on the prime continent appear much more like wild dogs and wolves, though such distinctions are purely cosmetic from a standpoint of physical and mental conditioning.

Gnolls have cultures and traditions that vary slightly depending on their region of origin. For example, gnolls of the prime continent tend keep ravenous wolves and other canine servants, or frequently ally themselves with worgs, while those in Tabaria are less inclined to train animals or ally themselves with such beasts, but are more organized and militant owing to their royal Tabarian ancestry. However, they all share a ruthless culture of raiding and taking by force and by numbers, until all that they can find is theirs.

If there's any virtue that gnolls could call their own, it would be loyalty. Once the trust of a gnoll has been gained, they are relentlessly fierce in aiding and protecting their friends, even those outside their own tribes. Most gnolls encountered outside of their tribes became integrated into other societies by developing some sort of bond with an outsider who convinced them to become part of their world (usually through a life debt, or a soft spot for a favorite slave).

Gnoll Racial Traits

  • Size and Type: Gnolls are medium humanoids with the [Gnoll] subtype.
  • Ability Scores: +4 Strength, +2 Constitution, -2 Intelligence
  • Speed: Gnolls have a base speed of 30 ft.
  • Low-light Vision: Gnolls have low-light vision.
  • Scent: Gnolls have the scent special quality.
  • Thick Fur: Gnolls have a +1 natural armor bonus.
  • Hunter: Gnolls have a +2 racial bonus on Perception and Survival, and both are always class skills for gnolls.
  • Savenger: Gnolls have a +2 racial bonus on saves against disease, ingested poisons, and becoming sickened or neuseated.
  • Languages: Gnolls begin play speaking Common and Gnoll. Gnolls with high Intelligence scores can choose from the following: Draconic, Elven, Giant, Gnome, Goblin, Sylvan, and Orc. See the Linguistics skill page for more information about these languages.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License