The most stalwart of veterans, champions of the demon wars, masters of martial prowess, and keepers of knowledge. Such are among the countless titles that the great dwarf race can claim, but those are but a few of the many. Lords of the Mountains, their great regret was their self isolation within their vaults meant that they largely missed the beauty of the outside world before it was destroyed in the demon wars. Swearing to never let such a waste happen again, many dwarfs set out from their ancestral homelands to explore the world and find new treasures and knowledge to return to their great vaults at home. They are dauntless warriors who are nearly impervious to harm.

Dwarf Racial Traits
Size and Type: Dwarfs are medium humanoids with the [Dwarf] subtype.
Ability Scores: +2 Constitution, +2 Wisdom, -2 Charisma.
Darkvision: Dwarfs have darkvision 60 ft.
Speed: Dwarfs have a 20 ft. base speed, but cannot be slowed by armor or encumbrance.
Defensive Stance: Dwarfs have a +2 dodge bonus to AC and a +4 racial bonus to CMD against Bull Rush and Trip maneuvers.
Dwarven Pride: Dwarfs have a +2 luck bonus to saving throws.
Heart of the Mountain: Dwarfs have a +6 racial bonus on saves versus Poison and a +4 racial bonus on saves vs disease (including magical diseases).
Will of the Mountain: Dwarfs have a +2 racial bonus on saves vs spells and spell-like abilities. This bonus increases to +4 against [charm] and [compulsion] effects. If the dwarf fails a save against a [charm] or [compulsion] effect, they are entitled to a new save 1 round later against the same DC to break free.
War Culture: Dwarfs are automatically proficient with all simple and martial hammers (such as warhammers) and axes (such as greataxes).
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

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