Drider
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Originally drow transformed by the drow queen as a means of punishing captured rebels as a form of tormenting them with such perverse bodies, the freshly created drider eventually escaped and returned to the exile prince's armies, where they were viewed as martyrs and symbols of the cruel and deranged state of the queen's mind. As the drider grew older and more powerful, they grew and their elven magic reawakened even stronger than it was before, augmented by the new curse flowing through their veins. The original escaped drider bred true and a new race was born, joining the resistance against the queen's armies.

Seeing the power her curse inadvertently provided, she began transforming her own soldiers and people into drider as a form of honor and to strengthen their kind. Eventually, many of the drider on both sides eventually broke from the civil war and sought a life less plagued by war, which led these young drider into foreign lands where they were viewed as dangerous monsters but eventually managed to somewhat integrate into some non-drow controlled lands, where their strong spider and their physical prowess has allowed them to serve some less militant roles in society.

Drider Racial Traits

  • Size and Type: Drider a large humanoids with the [elf] subtype.
    • As large creatures, drider take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. Drider take up a space that is 10 feet by 10 feet and a 5 ft. reach.
  • Ability Scores: +2 Strength and Constitution
  • Speed: Drider have a 30 ft. base speed and a 20 ft. climb speed. Drider have a +8 racial bonus on Climb checks and may always take 10 on such checks.
  • Drider Body: Drider have eight legs, granting them a +12 bonus to their CMD to resist Trip combat maneuvers. They also wield weapons and wear armor as if they were medium size creatures.
  • Toxic Bite: Drider have a bite attack that deals 1d3 damage plus their Strength modifier and inject drider poison.
    • Bite—injury; save Fort DC 10 + Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
  • Web: Drider have the web special ability.

Web (Ex) Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

  • Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin. See the Linguistics skill page for more information about these languages.

Drider Racial Progression

Coming soon…

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